The video below, Forza Horizon 5's Let's Go Episode 3 stream, details Forza Horizon 5's use of audio ray tracing, highlighting how ray tracing can be used to "detect walls, buildings, and ceilings" that can cause audio bounce. ![]() The impact of this change will be seen most for users with high-end spatial audio setups or through Dolby Atmos headphones. In Forza Horizon 5, ray tracing will be used to enhance the game's audio experience, allowing noise to accurately reflect off in-game surfaces to deliver an incredibly immersive soundscape. While ray tracing is also utilised within the game's Forzavista mode, the technology remains mostly unutilised within Forza Horizon 5, at least visually. Forza Horizon 5 is set to give the series' audio a significant upgrade, utilising ray tracing to deliver more accurate audio and increased immersion.
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